Dakar 2011 Game Homepage


The Dakar 2011 is a 3D game developed in C++ with Dev-C++ and Visual C++ 2010 Express (since December 2010). I have used several engines to make the program better: For the textures i have used the Gimp 2.6 program.
For manipulating the 3D models i have used MilkShape 3D 1.8.4 program.
For editing sounds i have used Audacity 1.2.6 program
For programming "high level effects" i used nVidia Cg 3.0 shaders.
I got height datas of the map with Google Earth cooperate with Ambiotek.
I have also used: Biturn, Blender
I downloaded some textures from www.cgtextures.com.

I want to thank all of them their great products helped me!

  • 3D accelerator. (see test section)
  • 1 GB free memory
  • 512 MB free HDD
  • Sound card recommended

Software (OS):
  • Linux
  • Windows XP/Vista/7

I have tested on several computers with different OSs
Video card:
  • Intel I950 integrated (this device does not support shaders if OpenGL is used)
  • Intel I965 Integrated (this device does not support shaders if OpenGL is used)
  • nVidia 8600 GT (M)
  • ATI Radeon HD 5870

Sound card:
  • Intel AC'97 Audio Controller (integrated)

Game controllers:
  • Logitech G25 Racing Wheel
  • Logitech Extereme 3D Pro

  • Intel Core Duo (2 GHz), Core 2 Duo (6400, 7300), Core i5 M 460
  • AMD not tested, i don't have any

Software (OS):
  • Ubuntu 8.04/10.04 (32 bit)
  • Windows XP/Vista/7 (32 bit)
  • Windows 7 (64 bit)

F4Car light (only at high effects level)
F5Change view (behind or on roof)
F6Change camera movement style (fix or smooth)
Q, ELook left, right (both look behind)
W, SAccelerate, brake
A, DSteer left, right
I, KShift gear up, down
O, LShift gear up, down
GChange automatic/manual gear shifting
RRestore car
TRepair car
FChange free view mode
MMessage history window
Arrowsmove the camera in free (FPS) mode